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Shadows of the tomb raider nexus
Shadows of the tomb raider nexus









shadows of the tomb raider nexus

For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Mikami is right: you have to turn V-sync on, adjust the framerate and than turn V-sync off if you. i had to turn on vsync before it let me adjust the refresh rate. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). Switch it to exclusive fullscreen and it should enable the refresh rate. In Shadow of the Tomb Raider Definitive Edition experience the final chapter of Lara’s origin as she is forged into the Tomb Raider she is destined to be. The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. Shadow of the Tomb Raider: Definitive Edition As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.











Shadows of the tomb raider nexus